Picture this for a moment: An assassin nears his target in an office building. He pauses, assessing cubicle farm between him and the target’s corner office for threats and methods of concealing his crime. “Sorry,” someone stands up and interrupts…
Picture this for a moment: An assassin nears his target in an office building. He pauses, assessing cubicle farm between him and the target’s corner office for threats and methods of concealing his crime. “Sorry,” someone stands up and interrupts…
*apologies – this one is coming in hot with limited editing, but it needs to be said* There’s been a few of these promoted by the official @PAXAus twitter account, but I feel they’ve all been somewhat lacking. In fact…
Just a warning, I will be spoiling Brothers: A Tale of Two Sons in this post. Brothers is an exceptional game because of its dedication to its theme – loss. Every segment and encounter is in service of developing the…
Violence is horrible. It’s terrifying. It’s fast. It’s primal. It’s exhausting. I’ve been a victim of it. Shamefully, I’ve been a perpetrator of it. I even judge it being professionally applied. But too often in video games, violence is simple.…
One of the most vivid memories I have of gaming in recent years is my first experience with Proteus. During the Game Masters exhibition at ACMI in Melbourne, I was killing time before queuing to hear Warren Spector speak. Each…